This has been pretty alright so far. I heard a lot of bad things from a vocal group of people, but actually playing it, I'm enjoying it enough. It doesn't compare favorably to Persona or anything, but that's an unnecessary comparison and it's decent enough on its own merits. A nice, kind of moody game, with dungeon crawling gameplay and amusing little visual novel cutscene interludes. It could use a bit more polish throughout, but unless something changes I'm definitely going to play this to completion. I'm enjoying the narrative and even when the gameplay is a bit rough or lacking, it's still good enough.
Hyperdimension Neptunia: Producing Perfection
Lots of amusement here. The game is an idol maker sim, but the gameplay is pretty light and I understand it's neither difficult nor long (I'm only around 1/4 of the way through my first playthrough). The draw is absolutely in hanging out with the Hyperdimension Neptunia CPUs and getting in all sorts of silly little scenarios. Being a HN game, there's a lot of little gaming nods, and the main narrative excuse for the game, an idol group named MOB48 has started taking over and the CPUs need to fight back by becoming idols themselves, seems like some kind of weird parable on mobile games in Japan. Maybe I'm just reading into it though.
I bought this game out of curiosity, but it turns out the actual gameplay is pretty solid — the deck-building nature to the game's core card game is very well done. You can buy more card packs with real money, but so far I haven't had a single need to, and I've been running over most opponents with the occasional difficult one or two. It's shockingly well-done! I can't help but be self-conscious while doing the rubbing monster girl cards thing, but aside from that the game is absolutely clean (which just makes the rubbing all the more curious in its contrast, really). I don't know if it's my "favorite" game of the three, but I usually put aside a half hour or so every day just to get a couple battles in before playing other stuff.