Influence Points

I am always faced with the problems of need cues to improvise, and not having the most creative uses of the core book's pre-session icon relationship rolls. This rule allows for some mechanical benefit to the rolls, useful in a pinch, and also more explicitly gives players some control over the story.

Influence Points

Rolling 5s and/or 6s on the per-session icon relationship rolls grants influence points tied to the rolled relationship. These influence points can be used very similarly to e.g. Savage Worlds bennies, including but not limited to the following suggestions:

NOTE: you can also apply these effects to a willing ally.

The normal uses of icon relationship rolls still apply.